High-resolution subsea modeling requires more than cameras and navigation systems

It requires acquisition planning tools that can estimate survey coverage before going offshore

Early in developing 3D Recon, we realized high-resolution subsea modeling required more than cameras and navigation systems.

So we built 3D Recon Painter, a planning and simulation tool designed to evaluate subsea survey coverage before acquisition begins.

The concept is simple:

Import a CAD or STL model of the structure into the software and simulate the survey before deployment.

The system evaluates coverage based on:

🟧 Planned trajectory
🟧 Line spacing
🟧 Along-track speed
🟧 Vehicle offset from the structure


Before acquisition starts, crews can estimate:

🟧 Coverage quality
🟧 Survey duration
🟧 Expected data volumes

Then offshore, the same system runs live using navigation data streamed directly from the ROV.

As data is collected, the structure transitions from red to green in real time to show where sufficient coverage has been achieved for high-resolution modeling.

The goal is straightforward:
Make subsea reality capture more predictable, repeatable, and operationally scalable.

Tools such as 3D Recon Painter can reduce the need for dedicated survey specialists offshore by giving crews a live visual interface to confirm coverage during acquisition.

Sometimes the biggest improvement in offshore workflows isn't better sensors.
It's giving operators better visibility into the data they're collecting.

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